
THE EDGE OF FOREVER
To the far west, beyond the coasts of Corumand, there is an island that is officially under the rule of The Wyvern King of Corumand. Unofficially, it is a land that cannot be tamed by the conquest of Kings, and the rule of his subjects upon the land is weak. Armorica.
It is a land wreathed in shadowy mystery, packed with thick forests, tall mountains and wild hinterlands. The people of Armorica are superstitious isolationists, though they are somewhat comforted to have some form of mortal rulership, as brittle as it is. They are content to pay their toll to the King and pledge allegiance to his House across the sea, in return for protection. But protection from what?
Armorica, has always been populated with few people – it seems to be a land where humans are not the top of the foodchain. Here, things dwell. Unnatural things. It’s not too uncommon for the night to echo sounds of creatures both known and unknown that break the quiet. Howls of wolves hunting prey beneath a full moon. The drums and yammering of forgotten tribes of men or monster performing a profane ritual in the dead of night. Or an eerie yet beautiful melody that beckons listeners to follow their voice and disappear forever.
Armorica is thus a land bound so tight to superstition and strange history that the rule of the Graenician Church here falls rather short. For the land is a great ecosystem where humanity is merely a small cog in its diversity. Even so, Armoricans have found a way to live a somewhat peaceful, yet hard life. Most settlements exist across the coastlines of the land, trading with each other or with folk from the rest of The Ivory Isles. There are villages that exist more inland, but they deeper one walks into Armorica, the stranger – if not outright haunted – the villages seem; they see the world through different eyes.
GEOGRAPHY

Armorica faces the Sempiternal Ocean, or often referred to as “The Far West”, since no one really knows what lies across. The sea itself is a violent, erratic beast, making expeditions west difficult. But closer towards it’s white sandy beaches, rocky coastlines or grey cliffs, the water is agreeable enough to allow sailors sail and catch fish, or travel from place to place relatively unscathed.
It’s a relatively wet land; always raining, snowing or swept with storms, hail and fog. Even the summers are mostly just wet and slightly less colder than winter. This makes farming a poor trade for the people who live here.
Along the coastline and within the grasslands that permeate the island’s wilderness, villages of people dot the landscape. Then come the walls of forests of various species that hide the plethora of secrets that Armorica hides. Forests that are so dark and so large that one could become lost forever just by losing their way. Mixed heavily with this landscape are the tall crags, canyons and mountains that create the centre of Armorica – their tops seemingly forever shrouded be the low hanging clouds and fog.
DEMOGRAPHY

Humans make up a fraction of the other things that dwell here, but are as pale and fair haired as their counterparts in The Ivory Isles. It is mostly a land populated with animals, making it an ideal place for noblemen from The Ivory Isles to hunt, even at the peril of their safety.
But in the dark forests are certainly a myriad of humans who are so far detached from any form of humanity that it would be folly to call them that. Their isolated beliefs and worship of supernatural phenomena have evolved them to become monsters of their own definition. Tribes who worship ghosts or fiends. Hybrid tribes of man and monster, devolved into a primal hierarchy of a wolf pack.
It is not unknown for lone huts or stone forts to be found harbouring strange people and things. From mad cultists, to fell druids, to even the undead…